VIDEO GAME ANIMATION
VIDEO GAME ANIMATION
Game for Mac, PC, PS3, XBox 360 and Steam online game service (Valve, Seattle 2011)
Created all of the computer animation for personality sphere Wheatley for the first half of this popular sequel to the highly successful and humorously twisted puzzle game Portal, where the player uses a Portal device to solve multi-dimensional challenges in the mysterious Aperture Science facility. Also created some animation for rogue computer GLaDOS and for humorous robot players Atlas and P-Body for co-op mode.
Wheatley was designed, modelled and rigged by Richard Lord before I tackled his acting. Wheatley’s animation process involved creating an extensive and intricately planned library of reusable movement and acting components that could be rapidly composited together to create unique actions for each of his hundreds of lines of dialogue. Wheatley’s acting, movements and timing were heavily influenced by the stylized acting I employed while performing hand puppets. Once game animation was locked, I spent about 6 months doing very detailed playtesting and bug reporting of the entire Portal 2 game and assisting other playtesters. I also assisted the localizers who contributed to the translation of the game into over a dozen languages. After the game shipped, I contributed to designs for Portal 2 apparel and toy merchandising.
TEAM FORTRESS 2 MANN vs MACHINE
Game update for PC, Mac and Steam online game service (Valve 2012, ongoing updates)
Created some new in-game animations for robot Sniper and other robots for a new Team Fortress co-op mode where human players battle computer-controlled enemy robots.
MEET THE PYRO
Team Fortress 2 computer game short film (Valve 2012)
Involved in early development and a few shots of final animation. Rigged the Balloonicorn designed and modelled by Laura Dubuk and also animated the shots with the Balloonicorn and cherub versions of the Team Fortress 2 characters.
WHEATLEY’S NOMINATION SPEECH FOR SPIKE TV VGA AWARDS 2011
Animation clip for Spike Television video game awards show (Valve 2011)
Custom keyframe animated Wheatley responding to his video game “Character of the Year” nomination from the location where he was stranded at the end of Portal 2. Wheatley’s VGA acceptance speech was animated by Matthew Russell.
PORTAL 2 DLC PEER REVIEW
Downloadable Portal 2 content for PC, Mac, XBox 360, PS3 and Steam online (Valve 2011)
Animated many shots in the closing video where co-op bots Atlas, P-Body and GLaDOS confront the mysterious nemesis that has caused GLaDOS’ newly created test chambers to malfunction. Worked with animation veteran and mentor Keith Lango.
LEFT 4 DEAD 2
Game for PC, XBox 360 and Steam online game service (Valve 2009, ongoing updates)
Some in-game animations and motion capture clean-up for a whole new set of survivors and zombies. Performed months of game quality playtesting
LEFT 4 DEAD
Game for PC, XBox 360 and Steam online game service (Valve 2008, ongoing updates)
Animated a few shots on the opening video depicting human survivors in a zombie apocalypse. Performed months of game quality playtesting
TEAM FORTRESS 2
Game for PC, XBox 360 and Steam online game service (Valve 2007, ongoing updates)
Animation and concept work on several of the Meet The Team promotional videos featuring characters from the game, some in-game animation and performed game quality playtesting
THE ORANGE BOX
Game for PC, XBox 360 and Steam online game service (Valve 2007)
Performed game quality playtesting for games included in this compilation set - the Half Life series, Portal and Team Fortress 2